#512 – Areas of the Screen in Blend

When you open a WPF project in Blend, you’ll see a lot of different widgets in the Blend user interface.  The entire screen can be broken down into various regions, with each region serving a different purpose.

The Tools Panel, on the left, contains icons representing different “tools” that you can use to interact with your application.

To the right of the tools panel is a set of tabs containing:

  • The Project Panel – showing the contents of your current project
  • The Assets Panel – showing all the controls that you can use in your project
  • Triggers and States panels

Projects Panel

Assets Panel

Below these tabs is the Objects and Timeline panel, which shows the structure of all objects in your user interface.

In the center of the screen is the Artboard, which shows a visual representation of your user interface and an optional pane showing the corresponding XAML.

On the far right, you’ll see the Properties Panel, where you can set properties for the currently selected object.

You can also click on the Resources tab to see the Resources panel, where you can browse/edit any resources that you’ve defined in your application.

About Sean
Software developer in the Twin Cities area, passionate about .NET technologies. Equally passionate about my own personal projects related to family history and preservation of family stories and photos.

One Response to #512 – Areas of the Screen in Blend

  1. Pingback: Dew Drop – March 12, 2012 (#1,284) | Alvin Ashcraft's Morning Dew

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: