#803 – Specifying an Arbitrary Transform with a MatrixTransform

You can transform user interface elements using the ScaleTransformRotateTransformTranslateTransform and SkewTransform objects.  Each of these transforms maps to a 3 x 3 transformation matrix that uses homogeneous coordinates to transform the element.

You can also specify any arbitrary transformation matrix directly, using the Matrix property of a MatrixTransform object.  The Matrix property is set to a Matrix struct, containing the following properties: M11, M12, M21, M22, OffsetX, and OffsetY.  This results in the transformation matrix:


        <Label Background="LightCoral" Content="The Earth" Margin="5" HorizontalAlignment="Center">
                        <Matrix M11="1.3" M12="0.1" M21="0.1" M22="1.2" OffsetX="5.0" OffsetY="6.0"/>



About Sean
Software developer in the Twin Cities area, passionate about software development and sailing.

2 Responses to #803 – Specifying an Arbitrary Transform with a MatrixTransform

  1. Pingback: Dew Drop – April 22, 2013 (#1,532) | Alvin Ashcraft's Morning Dew

  2. Pingback: #804 – Specifying a MatrixTransform as a Simple String | 2,000 Things You Should Know About WPF

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

%d bloggers like this: