#1,156 – Changing Circular Progress Control to Be Only an Arc

An earlier post presented a circular progress control that displayed a pie-shaped filled area indicating progress.

1155-001

We can change the control to draw just the outer part of the circle (an arc) as a progress indicator.  We make the following changes:

  • Do not draw line to origin at end of shape
  • Set isClosed parameter in BeginFigure to false
  • Default Fill property to be transparent
  • Default Stroke to have thickness of 10.0

Here is the updated code:

    public class CircularProgress : Shape
    {
        static CircularProgress()
        {
            Brush myGreenBrush = new SolidColorBrush(Color.FromArgb(255, 6, 176, 37));
            myGreenBrush.Freeze();

            StrokeProperty.OverrideMetadata(
                typeof(CircularProgress),
                new FrameworkPropertyMetadata(myGreenBrush));
            FillProperty.OverrideMetadata(
                typeof(CircularProgress),
                new FrameworkPropertyMetadata(Brushes.Transparent));

            StrokeThicknessProperty.OverrideMetadata(
                typeof(CircularProgress),
                new FrameworkPropertyMetadata(10.0));
        }

        // Value (0-100)
        public double Value
        {
            get { return (double)GetValue(ValueProperty); }
            set { SetValue(ValueProperty, value); }
        }

        // DependencyProperty - Value (0 - 100)
        private static FrameworkPropertyMetadata valueMetadata =
                new FrameworkPropertyMetadata(
                    0.0,     // Default value
                    FrameworkPropertyMetadataOptions.AffectsRender,
                    null,    // Property changed callback
                    new CoerceValueCallback(CoerceValue));   // Coerce value callback

        public static readonly DependencyProperty ValueProperty =
            DependencyProperty.Register("Value", typeof(double), typeof(CircularProgress), valueMetadata);

        private static object CoerceValue(DependencyObject depObj, object baseVal)
        {
            double val = (double)baseVal;
            val = Math.Min(val, 99.999);
            val = Math.Max(val, 0.0);
            return val;
        }

        protected override Geometry DefiningGeometry
        {
            get
            {
                double startAngle = 90.0;
                double endAngle = 90.0 - ((Value / 100.0) * 360.0);

                double maxWidth = Math.Max(0.0, RenderSize.Width - StrokeThickness);
                double maxHeight = Math.Max(0.0, RenderSize.Height - StrokeThickness);

                double xStart = maxWidth / 2.0 * Math.Cos(startAngle * Math.PI / 180.0);
                double yStart = maxHeight / 2.0 * Math.Sin(startAngle * Math.PI / 180.0);

                double xEnd = maxWidth / 2.0 * Math.Cos(endAngle * Math.PI / 180.0);
                double yEnd = maxHeight / 2.0 * Math.Sin(endAngle * Math.PI / 180.0);

                StreamGeometry geom = new StreamGeometry();
                using (StreamGeometryContext ctx = geom.Open())
                {
                    ctx.BeginFigure(
                        new Point((RenderSize.Width / 2.0) + xStart,
                                  (RenderSize.Height / 2.0) - yStart),
                        true,   // Filled
                        false);  // Closed
                    ctx.ArcTo(
                        new Point((RenderSize.Width / 2.0) + xEnd,
                                  (RenderSize.Height / 2.0) - yEnd),
                        new Size(maxWidth / 2.0, maxHeight / 2),
                        0.0,     // rotationAngle
                        (startAngle - endAngle) > 180,   // greater than 180 deg?
                        SweepDirection.Clockwise,
                        true,    // isStroked
                        false);
                //    ctx.LineTo(new Point((RenderSize.Width / 2.0), (RenderSize.Height / 2.0)), true, true);
                }

                return geom;
            }
        }
    }

Below is a screenshot showing the updated arc-based circular progress indicator.

1156-001

 

About Sean
Software developer in the Twin Cities area, passionate about software development and sailing.

2 Responses to #1,156 – Changing Circular Progress Control to Be Only an Arc

  1. Rob says:

    Hi Sean, grat work!

    One question: I’m not able to make it work through a Doublenimation.

    System.Windows.Duration duration = new ystem.Windows.Duration(TimeSpan.FromSeconds(3));
    DoubleAnimation doubleanimation = new DoubleAnimation(100, duration);
    this.onVendingMediaPlayerView.CircularProgressBar.BeginAnimation(CircularProgress.ValueProperty, doubleanimation);

    Any idea?

    Thanks
    Rob

  2. Steve Greene says:

    In your discussion you point out that “Default Fill property to be transparent” – but in the Geometry code for ctx.BeginFigure you have “true” for Fill. I think it’s supposed to be “false”. This is the code modified from #1155, and it’s “true” there – and I think you just forgot to change it here.

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