#772 – Use RenderTransformOrigin to Change Center Point for Rotation Transforms

There are two methods for specifying the center point for a rotation transform.  You can either set the RenderTransformOrigin property for the element itself or you can set the CenterX and CenterY properties of the RotateTransform element.

Using RenderTransformOrigin is preferred, because you specify the center point using coordinates that are normalized against the rendered size of the element.  This is easier than having to know what the actual size of element is.  For example, you use (0.5, 0.5) to indicate that the rotation center is the center of the element.

The RenderTransformOrigin property will apply to all render transforms being applied to the element.  So if you have multiple transforms and want to specify an origin for only the rotation transform, you’ll need to use the CenterX/CenterY properties on the RotateTransform element.

        <Button Content="Push Me" HorizontalAlignment="Center"
                <RotateTransform Angle="45" />



#771 – Setting the Center Point for Rotation Transforms

When you rotate a user interface element using a rotation transform, you can choose the point about which the element rotates.  By default, the element will rotate about a point at the upper left corner of the element, at the point (0,0).

There are two different ways for specifying the center point of the rotation:

  • Using the CenterX and CenterY properties of the RotateTransform, in device independent units
  • Using the RenderTransformOrigin property on the element itself to set both X and Y values, in normalized (0.0 – 1.0) units

(The RenderTransformOrigin actually applies to all render transforms being applied to the element).

In both coordinate systems, the X value increases from left to right and the Y value increases from top to bottom.

Using RenderTransformOrigin to specify the different corners of the element, you’d use:


And using CenterX and CenterY for a button with a size of 100 x 30, you’d use: