#1,149 – Drawing an Arc in a Custom Shape

We can use a StreamGeometryContext to render some geometry in a custom Shape element that we can then use in XAML.  Below is an example that draws a simple arc from 0 degress to 90 degrees.  It uses a PolarPoint class to allow describing the arc start and finish as polar coordinates.  (A future post will allow a user to specify arc start and end).

    public class Arc : Shape
        protected override Geometry DefiningGeometry
                double maxWidth = RenderSize.Width;
                double maxHeight = RenderSize.Height;
                double maxRadius = Math.Min(maxWidth, maxHeight) / 2.0;

                PolarPoint arcStart = new PolarPoint(maxRadius, 0.0);
                PolarPoint arcFinish = new PolarPoint(maxRadius, 90.0);

                StreamGeometry geom = new StreamGeometry();
                using (StreamGeometryContext ctx = geom.Open())
                        new Point((maxWidth / 2.0) + arcStart.X,
                                   (maxHeight / 2.0) - arcStart.Y),
                        new Point((maxWidth / 2.0) + arcFinish.X,
                                  (maxHeight / 2.0) - arcFinish.Y),
                        new Size(maxRadius, maxRadius),
                        0.0,     // rotationAngle
                        false,   // greater than 180 deg?
                        true,    // isStroked

                return geom;

Using the arc:

        <loc:Arc Stroke="Black" StrokeThickness="1"
                 Height="100" Width="100" Margin="5"



About Sean
Software developer in the Twin Cities area, passionate about .NET technologies. Equally passionate about my own personal projects related to family history and preservation of family stories and photos.

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