#1,145 – Using RenderSize in Custom Shape
August 27, 2014 2 Comments
When drawing a geometry in a custom Shape element, you could draw using hard-coded coordinates. It’s more common, however, to use the RenderSize property of the UIElement to render the object so that the geometry scales based on the size of the control.
Below, we create a custom shape that draws a diagonal line from the upper left corner of the control to the lower right.
public class MyShape : Shape { protected override Geometry DefiningGeometry { get { double maxWidth = RenderSize.Width; double maxHeight = RenderSize.Height; StreamGeometry geom = new StreamGeometry(); using (StreamGeometryContext ctx = geom.Open()) { ctx.BeginFigure( new Point(0.0, 0.0), false, false); ctx.LineTo( new Point(maxWidth, maxHeight), true, false); } return geom; } } }
We can use the shape in XAML as follows:
<StackPanel> <loc:MyShape Stroke="Black" StrokeThickness="1" Height="50" Width="50" HorizontalAlignment="Center"/> </StackPanel>
Now when we change the size of the underlying control, the geometry adjusts as well.